Payback
0.0.1
CK Graduation Project
로딩중...
검색중...
일치하는것 없음
AT_WaitForTickableAction.h
이 파일의 문서화 페이지로 가기
1
// Fill out your copyright notice in the Description page of Project Settings.
2
3
#pragma once
4
5
#include "
CK_UE.h
"
6
#include "Abilities/Tasks/AbilityTask.h"
7
#include "AT_WaitForTickableAction.generated.h"
8
9
class
UTickableAction
;
10
11
12
UCLASS()
13
class CK_UE_API
UAT_WaitForTickableAction
: public UAbilityTask
14
{
15
GENERATED_BODY()
16
17
public
:
18
UAT_WaitForTickableAction
();
19
20
public
:
21
UFUNCTION(BlueprintCallable, Category =
"Ability|Tasks"
, meta = (DisplayName =
"Wait For Tickable Action"
, HidePin =
"OwningAbility"
, DefaultToSelf =
"OwningAbility"
, BlueprintInternalUseOnly =
"true"
))
22
static
UAT_WaitForTickableAction
* CreateTask(UGameplayAbility* OwningAbility,
UTickableAction
* InAction);
23
24
public
:
25
virtual
void
TickTask(
float
DeltaTime)
override
;
26
27
protected
:
28
virtual
void
Activate()
override
;
29
30
private
:
31
UPROPERTY(Transient)
32
TObjectPtr<
UTickableAction
> CachedAction;
33
};
CK_UE.h
UAT_WaitForTickableAction
Definition
AT_WaitForTickableAction.h:14
UTickableAction
Definition
TickableAction.h:23
Source
CK_UE
GAS
GA
AT
AT_WaitForTickableAction.h
다음에 의해 생성됨 :
1.9.8