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CK Graduation Project
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AT_WaitForTickableAction.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CK_UE.h"
6#include "Abilities/Tasks/AbilityTask.h"
7#include "AT_WaitForTickableAction.generated.h"
8
10
11
12UCLASS()
13class CK_UE_API UAT_WaitForTickableAction : public UAbilityTask
14{
15 GENERATED_BODY()
16
17public:
19
20public:
21 UFUNCTION(BlueprintCallable, Category = "Ability|Tasks", meta = (DisplayName = "Wait For Tickable Action", HidePin = "OwningAbility", DefaultToSelf = "OwningAbility", BlueprintInternalUseOnly = "true"))
22 static UAT_WaitForTickableAction* CreateTask(UGameplayAbility* OwningAbility, UTickableAction* InAction);
23
24public:
25 virtual void TickTask(float DeltaTime) override;
26
27protected:
28 virtual void Activate() override;
29
30private:
31 UPROPERTY(Transient)
32 TObjectPtr<UTickableAction> CachedAction;
33};
Definition AT_WaitForTickableAction.h:14
Definition TickableAction.h:23