Payback 0.0.1
CK Graduation Project
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AnimNotifyState_AttackCollision.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Animation/AnimNotifies/AnimNotifyState.h"
7#include "AnimNotifyState_AttackCollision.generated.h"
8
12UCLASS()
13class CK_UE_API UAnimNotifyState_AttackCollision : public UAnimNotifyState
14{
15 GENERATED_BODY()
16
17public:
18 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, const FAnimNotifyEventReference& EventReference) override;
19 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override;
20
21public:
22 virtual FString GetNotifyName_Implementation() const override
23 {
24 return TEXT("GASAttackHitCheckState");
25 }
26
27protected:
28 UPROPERTY(EditAnywhere, Category = "Attack", meta = (ClampMin = "1"))
29 int32 CombatHitDataIndex = 1;
30};
Definition AnimNotifyState_AttackCollision.h:14
virtual FString GetNotifyName_Implementation() const override
Definition AnimNotifyState_AttackCollision.h:22