20 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
float TotalDuration,
const FAnimNotifyEventReference& EventReference)
override;
21 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const FAnimNotifyEventReference& EventReference)
override;
22 virtual FString GetNotifyName_Implementation()
const override;
25 UPROPERTY(EditAnywhere, meta = (Categories = Character))
26 FGameplayTag StartTag;
27 UPROPERTY(EditAnywhere, meta = (Categories = Character))
29 UPROPERTY(EditAnywhere)
30 float ComboAttackLevel = 1.0f;