18 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
float TotalDuration,
const FAnimNotifyEventReference& EventReference)
override;
19 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const FAnimNotifyEventReference& EventReference)
override;
24 return TEXT(
"GASAttackHitCheckState");
28 UPROPERTY(EditAnywhere, Category =
"Attack", meta = (ClampMin =
"1"))
29 int32 CombatHitDataIndex = 1;