Payback 0.0.1
CK Graduation Project
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AnimNotifyState_FOVControl.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Animation/AnimNotifies/AnimNotifyState.h"
7#include "AnimNotifyState_FOVControl.generated.h"
8
12UCLASS()
13class CK_UE_API UAnimNotifyState_FOVControl : public UAnimNotifyState
14{
15 GENERATED_BODY()
16
17
18public:
20
21protected:
22 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, const FAnimNotifyEventReference& EventReference) override;
23 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override;
24
25public:
26 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "FOV")
27 float TargetFOV = 110.0f;
28
29 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "FOV")
30 float DefaultFOV = 90.0f;
31
32 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "FOV")
33 float ChangeSpeed = 2.0f;
34};
Definition AnimNotifyState_FOVControl.h:14