22 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
float TotalDuration,
const FAnimNotifyEventReference& EventReference)
override;
23 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const FAnimNotifyEventReference& EventReference)
override;
26 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"FOV")
27 float TargetFOV = 110.0f;
29 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "FOV")
30 float DefaultFOV = 90.0f;
32 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "FOV")
33 float ChangeSpeed = 2.0f;