21 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
float TotalDuration,
const FAnimNotifyEventReference& EventReference)
override;
22 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const FAnimNotifyEventReference& EventReference)
override;
23 virtual FString GetNotifyName_Implementation()
const override;
26 UPROPERTY(EditAnywhere, Category =
"GAS", meta = (Categories =
"Character.State"))
27 FGameplayTag TagToAdd;