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CK Graduation Project
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AnimNotifyState_ScopedGameplayTag.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GameplayTagContainer.h"
7#include "Animation/AnimNotifies/AnimNotifyState.h"
8#include "AnimNotifyState_ScopedGameplayTag.generated.h"
9
10
11
12UCLASS()
13class CK_UE_API UAnimNotifyState_ScopedGameplayTag : public UAnimNotifyState
14{
15 GENERATED_BODY()
16
17public:
19
20public:
21 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, const FAnimNotifyEventReference& EventReference) override;
22 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override;
23 virtual FString GetNotifyName_Implementation() const override;
24
25protected:
26 UPROPERTY(EditAnywhere, Category = "GAS", meta = (Categories = "Character.State"))
27 FGameplayTag TagToAdd;
28};
Definition AnimNotifyState_ScopedGameplayTag.h:14