14 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
float TotalDuration,
15 const FAnimNotifyEventReference& EventReference)
override;
16 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const FAnimNotifyEventReference& EventReference)
override;
17 virtual FString GetNotifyName_Implementation()
const override;
20 void SendGameplayTag(USkeletalMeshComponent* MeshComp, FGameplayTag EventTag)
const;
23 UPROPERTY(EditAnywhere, Category =
"Gameplay Event", meta = (Categories =
"Event"))
24 FGameplayTag BeginEventTag;
26 UPROPERTY(EditAnywhere, Category = "Gameplay Event", meta = (Categories = "Event"))
27 FGameplayTag EndEventTag;