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CK Graduation Project
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AnimNotify_CameraShake.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Animation/AnimNotifies/AnimNotify.h"
7#include "AnimNotify_CameraShake.generated.h"
8
9class UCameraShakeBase;
13UCLASS()
14class CK_UE_API UAnimNotify_CameraShake : public UAnimNotify
15{
16 GENERATED_BODY()
17
18public:
20 virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override;
21
22protected:
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera Shake")
24 TSubclassOf<UCameraShakeBase> CameraShakeClass;
25
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CameraShake")
27 float ShakeScale = 1.0f;
28};
Definition AnimNotify_CameraShake.h:15