20 virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const FAnimNotifyEventReference& EventReference)
override;
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Camera Shake")
24 TSubclassOf<UCameraShakeBase> CameraShakeClass;
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CameraShake")
27 float ShakeScale = 1.0f;