18 virtual UFXSystemComponent* SpawnEffect(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation)
override;
19 virtual FString GetNotifyName_Implementation()
const override;
22 UPROPERTY(EditAnywhere, Category =
"NiagaraCustom", meta = (ClampMin =
"0.01"))
23 float EffectTimeDilation = 1.0f;