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CK Graduation Project
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AnimNotify_PlayNiagaraCustom.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "AnimNotify_PlayNiagaraEffect.h"
7#include "AnimNotify_PlayNiagaraCustom.generated.h"
8
12UCLASS()
13class CK_UE_API UAnimNotify_PlayNiagaraCustom : public UAnimNotify_PlayNiagaraEffect
14{
15 GENERATED_BODY()
16
17protected:
18 virtual UFXSystemComponent* SpawnEffect(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation) override;
19 virtual FString GetNotifyName_Implementation() const override;
20
21protected:
22 UPROPERTY(EditAnywhere, Category = "NiagaraCustom", meta = (ClampMin = "0.01"))
23 float EffectTimeDilation = 1.0f;
24};
Definition AnimNotify_PlayNiagaraCustom.h:14