32 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"Sound")
35 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sound")
36 bool bCanQuickRestart = true;
38 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sound")
41 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sound")
44 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sound|Bgm", meta = (EditCondition = "bIsBgm", EditConditionHides))
45 bool bLevelChangeContinue = true;
47#if WITH_EDITORONLY_DATA
50 UPROPERTY(EditDefaultsOnly, Category =
"Sound")
51 FString Description = "";
80 UFUNCTION(BlueprintCallable, Category =
"Audio|Data")
81 bool FindAudioData(FGameplayTag AudioTag,
FAudioTagData& OutData)
const;
83 template <
typename TMapData,
typename TEntry>
84 bool FindAudioDataByType(FGameplayTag AudioTag, TEntry& OutData)
const;
87 UPROPERTY(EditDefaultsOnly, Category =
"Sound", meta = (BaseStruct =
"/Script/CK_UE.SoundDataExtension", ExcludeBaseStruct))
88 FInstancedStruct SoundData;