Payback 0.0.1
CK Graduation Project
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BTService_DetectPlayer.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "BehaviorTree/BTService.h"
7#include "BTService_DetectPlayer.generated.h"
8
12UCLASS()
13class CK_UE_API UBTService_DetectPlayer : public UBTService
14{
15 GENERATED_BODY()
16
17public:
19
20protected:
21 virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
22
23protected:
24 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Blackboard")
25 struct FBlackboardKeySelector TargetActorKey;
26
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Blackboard")
28 struct FBlackboardKeySelector IsInAttackRangeKey;
29};
Definition BTService_DetectPlayer.h:14