21 virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory,
float DeltaSeconds)
override;
24 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Blackboard")
25 struct FBlackboardKeySelector TargetActorKey;
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Blackboard")
28 struct FBlackboardKeySelector IsInAttackRangeKey;