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CK Graduation Project
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BTTaskNode_ActivateAbility.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "BehaviorTree/BTTaskNode.h"
7#include "BTTaskNode_ActivateAbility.generated.h"
8
12UCLASS()
13class CK_UE_API UBTTaskNode_ActivateAbility : public UBTTaskNode
14{
15 GENERATED_BODY()
16
17public:
19
20protected:
21 virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
22
23protected:
24 UPROPERTY(EditAnywhere, Category = "GAS")
25 FGameplayTag AbilityTagToActivate;
26};
Definition BTTaskNode_ActivateAbility.h:14