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0.0.1
CK Graduation Project
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BTTaskNode_ActivateAbility.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "BTTaskNode_ActivateAbility.generated.h"
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UCLASS()
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class CK_UE_API
UBTTaskNode_ActivateAbility
: public UBTTaskNode
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{
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GENERATED_BODY()
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public
:
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UBTTaskNode_ActivateAbility
();
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protected
:
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virtual
EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
override
;
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protected
:
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UPROPERTY(EditAnywhere, Category =
"GAS"
)
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FGameplayTag AbilityTagToActivate;
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};
UBTTaskNode_ActivateAbility
Definition
BTTaskNode_ActivateAbility.h:14
Source
CK_UE
Character
Enemy
BT
Task
BTTaskNode_ActivateAbility.h
다음에 의해 생성됨 :
1.9.8