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0.0.1
CK Graduation Project
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BundleEventInterface.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "GameplayTagContainer.h"
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#include "BundleEventInterface.generated.h"
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UINTERFACE(MinimalAPI)
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class
UBundleEventInterface
: public UInterface
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{
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GENERATED_BODY()
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};
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class
CK_UE_API
IBundleEventInterface
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{
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GENERATED_BODY()
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public
:
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category =
"Bundle"
)
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void OnBundleLoaded(FGameplayTag BundleTag);
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Bundle")
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void
OnBundleReleased(FGameplayTag BundleTag);
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};
IBundleEventInterface
Definition
BundleEventInterface.h:19
UBundleEventInterface
Definition
BundleEventInterface.h:13
Source
CK_UE
Interface
Bundle
BundleEventInterface.h
다음에 의해 생성됨 :
1.9.8