18 virtual class UAbilitySystemComponent* GetAbilitySystemComponent()
const override;
20 virtual void SetDead();
21 void PlayDeadAnimation();
24 virtual void InitializeAttributes() PURE_VIRTUAL(ACK_CharacterBase::InitializeAttributes, );
27 UPROPERTY(VisibleAnywhere, Category = GAS)
28 TObjectPtr<class UAbilitySystemComponent> ASC;