Payback 0.0.1
CK Graduation Project
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CK_EnemyController.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "DetourCrowdAIController.h"
7#include "GameplayTagContainer.h"
8#include "CK_EnemyController.generated.h"
9
13UCLASS()
14class CK_UE_API ACK_EnemyController : public ADetourCrowdAIController
15{
16 GENERATED_BODY()
17
18public:
20
21protected:
22 virtual void OnPossess(APawn* PossessedPawn) override;
23
24protected:
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "AI")
26 TObjectPtr<class UStateTreeAIComponent> StateTreeAIComponent;
27
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AI|Tags")
29 FGameplayTagContainer CurrentAITags;
30};
Definition CK_EnemyController.h:15