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CK Graduation Project
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CK_GameplayTags.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "NativeGameplayTags.h"
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// Character Action
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_ACTION_ENEMY_BASICATTACK);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_ACTION_ENEMY_SPECIALATTACK);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_ACTION_ENEMY_SPECIALATTACK_DASH);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_ACTION_BOSS_BASICATTACK);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_ACTION_BOSS_PATTERN1);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_ACTION_BOSS_PATTERN2);
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// Character State
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISDEAD);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISSTUN);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISSTUN_START);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISSTUN_END);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISDASHING);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISBLOCKMOVEMENT);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISBLOCKINPUT);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISINVINCIBLE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISSUPERARMOR);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISGROGGY);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISGROGGY_START);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISGROGGY_END);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISHITSTUN);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISKNOCKEDDOWN);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_ATTACKIDLE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_COMBO);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_SKILL);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_SKILL_Q);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_SKILL_RMB);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_SKILL_STRIKE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_SKILL_WEAPONREQ);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_SKILL_PULLENEMIES);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_SKILL_PULLENEMIES_FINISHED);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_ATTACKING);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_ISCHARGING);
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// GameplayCue
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_DAMAGE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_DASH);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_COMBAT_HITEFFECT);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_COMBAT_HITEFFECT_COLOR);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_COMBAT_HIT_CRITICAL);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_COMBAT_SKILL_E);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_CHARGE_AURA);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_CHARGE_END_BLINK);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_CHARGE_BEGIN_BLINK);
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// Damage Type
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DAMAGE_TYPE);
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// Audio
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_AUDIO_SFX_COMBAT_HIT);
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// Cooldown
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_COOLDOWN_ENEMY_BASICATTACK);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_COOLDOWN_ENEMY_SPECIALATTACK);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_COOLDOWN_BOSS_PATTERN1);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_COOLDOWN_BOSS_PATTERN2);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_COOLDOWN_SKILL_DASH);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_COOLDOWN_SKILL_STRIKE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_COOLDOWN_SKILL_WEAPON);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_COOLDOWN_SKILL_WEAPON_REQUEST);
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// Data (SetByCaller)
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_COST);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_COOLDOWN);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_HITSTUN_DURATION);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_STIGMA_VALUE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_DAMAGE_MUL);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_STAT_MOVE_SPEED);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_STAT_ATTACK);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_STAT_ATTACK_SPEED);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_STAT_CRITICAL);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_STAT_CRITICAL_DMG);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_STAT_COOLDOWN_MULTIPLIER);
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// 성좌 버프 GE 의 무기별 모디파이어 크기를 채우는 키.
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_BUFF_SWORD);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_BUFF_STAFF);
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// Bundle
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_BUNDLE_INITIAL);
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// UI
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_UI_LAYER_HUD);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_UI_LAYER_MENU);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_UI_LAYER_POPUP);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_UI_LAYER_OVERLAY);
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// Event.Combat
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_COMBAT_HITCHECK_START);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_COMBAT_HITCHECK_END);
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// Event.Input
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_INPUT_MOVE);
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// Event.Player.Combat
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_PLAYER_COMBAT_CANCELABLE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_PLAYER_COMBAT_COMBOWINDOW_BEGIN);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_PLAYER_COMBAT_COMBOWINDOW_END);
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// Event.Player
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_PLAYER_KNOCKDOWN);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_PLAYER_KNOCKDOWN_LOOPSTART);
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// Event.Enemy
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_ENEMY_RAT01_DASHATTACK_READY);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_BOSS_SECTIONPATTERN_LOOPSTART);
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// Input (DynamicSpecSourceTags 기반 어빌리티 라우팅 키)
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_INPUT_DASH);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_INPUT_ATTACK);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_INPUT_SKILL_STRIKE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_INPUT_SKILL_WEAPON);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_INPUT_SKILL_WEAPONREQUEST);
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// Constellation (성좌 계열. 상황의 Reaction_Tag 와 맞물려 반응 대상을 고른다)
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CONSTELLATION_FACTION);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CONSTELLATION_FACTION_SEWER);
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// Weapon (WeaponDefinition / TargetableWeapon 식별 키)
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_WEAPON_SWORD);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_WEAPON_STAFF);
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// StateTree
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_STATETREE_EVENT_ENDABILITY);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_STATETREE_EVENT_BOSS_SECTIONPATTERN_ENDSTART);
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// Spawn Projectile
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_PROJECTILE_SPAWN);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_PROJECTILE_SHOW);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_EVENT_PROJECTILE_LAUNCH);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_ACTION_ENEMY_BASICATTACK)
Source
CK_UE
CK_GameplayTags.h
다음에 의해 생성됨 :
1.9.8