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CK Graduation Project
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CK_GameplayTags.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "NativeGameplayTags.h"
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// Character State
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISDEAD);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISSTUN);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISSTUN_START);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISSTUN_End);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISDASHING);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISBLOCKMOVEMENT);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_ISINVINCIBLE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_SKILL);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_SKILL_Q);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CHARACTER_STATE_COMBAT_COMBOWINDOW);
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// GameplayCue
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_DAMAGE);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_CUE_COMBAT_HIT);
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// Data (SetByCaller)
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_COST);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_DATA_COOLDOWN);
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// Bundle
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_BUNDLE_LEVEL);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_BUNDLE_LEVEL_TEST);
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// StateTree Event
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(TAG_STATETREE_EVENT_ENDABILITY);
UE_DECLARE_GAMEPLAY_TAG_EXTERN
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_ISDEAD)
Source
CK_UE
CK_GameplayTags.h
다음에 의해 생성됨 :
1.9.8