Payback 0.0.1
CK Graduation Project
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CK_GameplayTags.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "NativeGameplayTags.h"
6
7// Character State
8UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_ISDEAD);
9UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_ISSTUN);
10UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_ISSTUN_START);
11UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_ISSTUN_End);
12UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_ISDASHING);
13UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_ISBLOCKMOVEMENT);
14UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_ISINVINCIBLE);
15UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_COMBAT_SKILL);
16UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_COMBAT_SKILL_Q);
17UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_COMBAT_COMBOWINDOW);
18
19// GameplayCue
22
23
24// Data (SetByCaller)
27
28// Bundle
30UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_BUNDLE_LEVEL_TEST);
31
32// StateTree Event
33UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_STATETREE_EVENT_ENDABILITY);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_CHARACTER_STATE_ISDEAD)