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CK Graduation Project
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CameraEffectSource.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "CameraEffectSource.generated.h"
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class
UCameraEffectSectionCondition
;
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class
UCameraEffectProcessor
;
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UCLASS(Abstract, Blueprintable)
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class CK_UE_API
UCameraEffectSource
: public UObject
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{
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GENERATED_BODY()
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public
:
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virtual
UCameraEffectProcessor
*
CreateProcessor
(UObject* Outer)
const
PURE_VIRTUAL(
UCameraEffectSource::CreateProcessor
,
return
nullptr
;);
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public
:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category =
"Execution Condition"
)
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TObjectPtr<
UCameraEffectSectionCondition
> Condition;
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};
UCameraEffectProcessor
Definition
CameraEffectProcessor.h:25
UCameraEffectSectionCondition
Definition
CameraEffectSectionCondition.h:30
UCameraEffectSource
Definition
CameraEffectSource.h:14
UCameraEffectSource::CreateProcessor
virtual UCameraEffectProcessor * CreateProcessor(UObject *Outer) const PURE_VIRTUAL(UCameraEffectSource
Definition
CameraEffectSource.h:18
Source
CK_UE
Camera
Effect
CameraEffectSource.h
다음에 의해 생성됨 :
1.9.8