18 virtual void OnStart(
const FCameraEffect& CameraEffect, APlayerController* PC)
override;
19 virtual void OnUpdate(
const FCameraEffect& CameraEffect, APlayerController* PC)
override;
20 virtual void OnEnd(
const FCameraEffect& CameraEffect, APlayerController* PC)
override;
24 float HitStopTimeScale = 1.0f;
27 TObjectPtr<UCurveFloat> EvaluateCurve;
30 TObjectPtr<UWorld> CurrentWorld;
33 float StartRealTime = 0.0f;
34 float DurationMul = 0.0f;