Payback 0.0.1
CK Graduation Project
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CameraShakeSelector.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Object.h"
7#include "CameraShakeSelector.generated.h"
8
9class APlayerController;
10class UCameraShakeBase;
11
15USTRUCT(BlueprintType)
16struct CK_UE_API FCameraShakeSelector
17{
18 GENERATED_BODY()
19
20public:
21 UCameraShakeBase* StartCameraShake(APlayerController* PC) const;
22
23public:
24 UPROPERTY(EditAnywhere, Instanced, BlueprintReadOnly)
25 TObjectPtr<UCameraShakeBase> CameraShake;
26};
Definition CameraShakeSelector.h:17