25 void SetupChoices(
const TArray<TObjectPtr<USituationBase>>& Choices);
30 return ProgressWidget;
35 virtual void OnActivated()
override;
36 virtual void OnDeactivated()
override;
37 virtual void NativeDestruct()
override;
45 UFUNCTION(BlueprintImplementableEvent, Category =
"UI|Situation")
46 void OnChoicesReady();
49 UPROPERTY(BlueprintReadOnly, Category = "
UI|Situation", meta = (BindWidget))
50 TObjectPtr<UHorizontalBox> CardContainer;
52 UPROPERTY(BlueprintReadOnly, Category = "
UI|Situation", meta = (BindWidget))
55 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
UI|Situation")
64 uint8 bTimeFrozen : 1 = false;