Payback 0.0.1
CK Graduation Project
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ChargeTable.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/DataTable.h"
7#include "ChargeTable.generated.h"
8
9class UAnimMontage;
10
11USTRUCT(BlueprintType)
12struct FChargePhaseTableRow : public FTableRowBase
13{
14 GENERATED_BODY()
15
16
17public:
18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 int32 Charge_Phase = 0;
20
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 float Charge_Time = 0.0f;
23
24 UPROPERTY(EditAnywhere, BlueprintReadWrite)
25 float Atk_Mult = 1.0f;
26
27 UPROPERTY(EditAnywhere, BlueprintReadWrite)
28 float Move_Speed = 1.0f;
29
30 UPROPERTY(EditAnywhere, BlueprintReadWrite)
31 float Rot_Speed = 360.0f;
32};
Definition ChargeTable.h:13