23 void SetupBubble(UTexture2D* InIcon,
const FText& InConstellationName,
const FText& InChatText,
bool bTagged);
27 UFUNCTION(BlueprintImplementableEvent, Category =
"UI|Chat")
28 void OnBubbleSetup(
bool bTagged);
31 UPROPERTY(BlueprintReadOnly, Category = "
UI|Chat", meta = (BindWidget))
32 TObjectPtr<UImage> ConstellationIcon;
34 UPROPERTY(BlueprintReadOnly, Category = "
UI|Chat", meta = (BindWidget))
35 TObjectPtr<UTextBlock> ConstellationNameText;
37 UPROPERTY(BlueprintReadOnly, Category = "
UI|Chat", meta = (BindWidget))
38 TObjectPtr<UTextBlock> ReactionText;