12 static bool ShouldDrawCombatTrace(
const AActor* SourceActor);
13 static bool ShouldDrawKnockback(
const AActor* TargetActor);
14 static bool IsCombatTraceEnabled();
15 static void SetCombatTraceEnabled(
bool bEnabled);
16 static bool IsKnockbackEnabled();
17 static void SetKnockbackEnabled(
bool bEnabled);
19 static bool AreAllCharacterClassesEnabled();
20 static void SetAllCharacterClassesEnabled(
bool bEnabled);
21 static bool IsCharacterClassSelected(UClass* CharacterClass);
22 static void SetCharacterClassSelected(UClass* CharacterClass,
bool bSelected);
23 static void ClearCharacterClassFilter();
26 static bool MatchesCharacterClassFilter(
const AActor* Actor);