Payback 0.0.1
CK Graduation Project
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ComboActionData.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/DataAsset.h"
7#include "ComboActionData.generated.h"
8
12UCLASS()
13class CK_UE_API UComboActionData : public UDataAsset
14{
15 GENERATED_BODY()
16
17public:
18 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Animation)
19 TObjectPtr<class UAnimMontage> ComboMontage;
20
21 UPROPERTY(EditAnywhere, Category = Name)
22 FString MontageSectionNamePrefix;
23
24 UPROPERTY(EditAnywhere, Category = Name)
25 uint8 MaxComboCount;
26
27 UPROPERTY(EditAnywhere, Category = Name)
28 float FrameRate;
29
30 UPROPERTY(EditAnywhere, Category = ComboData)
31 TArray<float> EffectiveFrameCount;
32};
Definition ComboActionData.h:14