15 UPROPERTY(EditAnywhere, Category =
"Context")
16 TObjectPtr<AActor> TargetActor =
nullptr;
18 UPROPERTY(EditAnywhere, Category = "Parameter")
19 FGameplayTag TagToCheck = FGameplayTag::EmptyTag;;
21 UPROPERTY(EditAnywhere, Category = "Parameter")
22 uint8 bInvert : 1 = false;