5#include "CoreMinimal.h"
7#include "ConstellationBuffHUDWidget.generated.h"
25 virtual void NativeConstruct()
override;
26 virtual void NativeDestruct()
override;
27 virtual void NativeTick(
const FGeometry& MyGeometry,
float InDeltaTime)
override;
40 UPROPERTY(BlueprintReadOnly, Category =
"UI|Constellation", meta = (BindWidget))
41 TObjectPtr<UPanelWidget> BuffSlotContainer;
43 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
UI|
Constellation")
47 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
UI|
Constellation", meta = (ClampMin = "1"))
48 int32 SlotsPerRow = 5;
55 TWeakObjectPtr<UConstellationBuffSlotWidget>
Slot;
Definition SituationBase.h:31
TObjectPtr< UConstellationBase > Constellation
Definition SituationBase.h:160