25 void SetupEntry(
UConstellationBase* InConstellation, UTexture2D* InIcon,
const FText& InConstellationName,
const FText& InReactionTagText);
30 return BoundConstellation.Get();
35 UFUNCTION(BlueprintImplementableEvent, Category =
"UI|Constellation")
39 UPROPERTY(BlueprintReadOnly, Category = "
UI|Constellation", meta = (BindWidget))
40 TObjectPtr<UImage> ConstellationIcon;
42 UPROPERTY(BlueprintReadOnly, Category = "
UI|Constellation", meta = (BindWidget))
43 TObjectPtr<UTextBlock> ConstellationNameText;
46 UPROPERTY(BlueprintReadOnly, Category = "
UI|Constellation", meta = (BindWidget))
47 TObjectPtr<UTextBlock> ReactionTagText;