Payback 0.0.1
CK Graduation Project
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DT_ScenarioCutsceneTable.h
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1#pragma once
2
3#include "CoreMinimal.h"
4#include "Engine/DataTable.h"
5#include "DT_ScenarioCutsceneTable.generated.h"
6
7
8USTRUCT(BlueprintType)
9struct FDT_ScenarioCutsceneTable : public FTableRowBase
10{
11 GENERATED_BODY()
12
13public:
14 virtual void OnPostDataImport(const UDataTable* InDataTable, const FName InRowName, TArray<FString>& OutCollectedImportProblems) override
15 {
16 Super::OnPostDataImport(InDataTable, InRowName, OutCollectedImportProblems);
17 FString ToastIdString = InRowName.ToString();
18 Dialog_ID = FCString::Atoi(*ToastIdString);
19 }
20
21public:
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Toast")
23 int32 Dialog_ID = 0;
24
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Toast")
26 int32 Cutscene_ID = 0;
27
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Toast")
29 int32 Group_ID = 0;
30
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Toast")
32 int32 Character_ID;
33
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Toast")
35 FName Character_Name;
36
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Toast")
38 FName Cutscene_Dialog;
39
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Toast")
41 FText Cutscene_Path;
42};
Definition DT_ScenarioCutsceneTable.h:10
virtual void OnPostDataImport(const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems) override
Definition DT_ScenarioCutsceneTable.h:14