30 UPROPERTY(EditAnywhere, BlueprintReadWrite)
31 float Attack_Wait = 0.0f;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite)
34 float Retreat_Distance = 0.0f;
36 UPROPERTY(EditAnywhere, BlueprintReadWrite)
37 float Retreat_Speed = 0.0f;
47 UPROPERTY(EditAnywhere, BlueprintReadWrite)
48 float Strafe_Speed = 0.0f;
50 UPROPERTY(EditAnywhere, BlueprintReadWrite)
51 float Strafe_Delay = 0.0f;
53 UPROPERTY(EditAnywhere, BlueprintReadWrite)
54 float Strafe_Distance_Min = 0.0f;
56 UPROPERTY(EditAnywhere, BlueprintReadWrite)
57 float Strafe_Distance_Max = 0.0f;
59 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ClampMin = "0.0", ClampMax = "1.0"))
60 float Direction_Change_Chance = 0.0f;