Payback 0.0.1
CK Graduation Project
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EnemyAttackData.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "EnemyAttackData.generated.h"
8
9UCLASS(BlueprintType)
10class CK_UE_API UEnemyAttackData : public UCombatDataBase
11{
12 GENERATED_BODY()
13
14public:
15 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Animation")
16 TObjectPtr<UAnimMontage> AttackMontage;
17};
Definition CombatDataBase.h:15
Definition EnemyAttackData.h:11