5#include "CoreMinimal.h"
6#include "Components/ActorComponent.h"
7#include "EnemyBehaviorComponent.generated.h"
19 PrimaryComponentTick.bCanEverTick =
false;
Definition EnemyBehaviorComponent.h:13
UEnemyBehaviorComponent()
Definition EnemyBehaviorComponent.h:17
virtual void InitializeBehavior(const FEnemyExtendedData &EnemyExtendedData, FName RowName)
Definition EnemyBehaviorComponent.h:22
virtual void ResetState()
Definition EnemyBehaviorComponent.h:23
Definition CharacterControlData.h:142