5#include "EnemyCombatTokenComponent.generated.h"
9UCLASS(ClassGroup=(AI), meta=(BlueprintSpawnableComponent))
15 virtual
void ResetState() override;
16 virtual
void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
18 bool RequestAttackToken(AActor* TargetActor);
19 void ReleaseAttackToken();
20 void UnregisterAttackTokenActor();
Definition EnemyBehaviorComponent.h:13
Definition EnemyCombatSubsystem.h:41