Payback 0.0.1
CK Graduation Project
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EnemyController.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "DetourCrowdAIController.h"
7#include "GameplayTagContainer.h"
8#include "EnemyController.generated.h"
9
10
11class UStateTreeAIComponent;
12
13
14UCLASS()
15class CK_UE_API AEnemyController : public ADetourCrowdAIController
16{
17 GENERATED_BODY()
18
19public:
20 AEnemyController(const FObjectInitializer& ObjectInitializer);
21
22public:
23 virtual void BeginPlay() override;
24
25protected:
26 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "AI")
27 TObjectPtr<UStateTreeAIComponent> StateTreeAIComponent;
28};
Definition EnemyController.h:16