Payback
0.0.1
CK Graduation Project
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EnemyController.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "DetourCrowdAIController.h"
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#include "GameplayTagContainer.h"
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#include "EnemyController.generated.h"
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class
UStateTreeAIComponent;
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UCLASS()
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class CK_UE_API
AEnemyController
: public ADetourCrowdAIController
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{
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GENERATED_BODY()
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public
:
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AEnemyController
(
const
FObjectInitializer& ObjectInitializer);
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public
:
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virtual
void
BeginPlay()
override
;
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protected
:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"AI"
)
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TObjectPtr<UStateTreeAIComponent> StateTreeAIComponent;
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};
AEnemyController
Definition
EnemyController.h:16
Source
CK_UE
Character
Enemy
EnemyController.h
다음에 의해 생성됨 :
1.9.8