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CK Graduation Project
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EnemyGroggyTable.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/DataTable.h"
7#include "EnemyGroggyTable.generated.h"
8
9USTRUCT(BlueprintType)
10struct FEnemyGroggyTableRow : public FTableRowBase
11{
12 GENERATED_BODY()
13
14public:
15 UPROPERTY(EditAnywhere, BlueprintReadWrite)
16 float Max_Groggy = 100.0f;
17
18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 float Groggy_Duration = 5.0f;
20
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 float Groggy_Damage_Multiplier = 1.2f;
23};
Definition EnemyGroggyTable.h:11