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0.0.1
CK Graduation Project
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EnemyGroggyTable.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "EnemyGroggyTable.generated.h"
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USTRUCT(BlueprintType)
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struct
FEnemyGroggyTableRow
: public FTableRowBase
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{
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GENERATED_BODY()
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public
:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float Max_Groggy = 100.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float
Groggy_Duration = 5.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float
Groggy_Damage_Multiplier = 1.2f;
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};
FEnemyGroggyTableRow
Definition
EnemyGroggyTable.h:11
Source
CK_UE
Table
Character
Enemy
EnemyGroggyTable.h
다음에 의해 생성됨 :
1.9.8