Payback 0.0.1
CK Graduation Project
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EnemyMotionWarpingComponent.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
6#include "EnemyMotionWarpingComponent.generated.h"
7
8
9UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
10class CK_UE_API UEnemyMotionWarpingComponent : public UCharacterMotionWarpingComponentBase
11{
12 GENERATED_BODY()
13
14protected:
15 virtual bool FindWarpTargetLocation(float MaxRange, FVector& OutTargetLocation) override;
16};