Payback 0.0.1
CK Graduation Project
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Evaluator_CombatTokenData.h
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1#pragma once
2
3#include "CK_UE.h"
4#include "StateTreeEvaluatorBase.h"
5#include "Evaluator_CombatTokenData.generated.h"
6
7class UEnemyCombatTokenComponent;
8
9USTRUCT(BlueprintType)
11{
12 GENERATED_BODY()
13
14 UPROPERTY(EditAnywhere, Category = "Output")
15 TObjectPtr<UEnemyCombatTokenComponent> CombatTokenComponent = nullptr;
16
17 UPROPERTY(Transient)
18 TWeakObjectPtr<APawn> CachedPawn = nullptr;
19};
20
21USTRUCT(BlueprintType, meta = (DisplayName = "Combat Token Data", Category = "AI Evaluator"))
22struct CK_UE_API FEvaluator_CombatTokenData : public FStateTreeEvaluatorCommonBase
23{
24 GENERATED_BODY()
25
27 virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
28 virtual void TreeStart(FStateTreeExecutionContext& Context) const override;
29};
Definition Evaluator_CombatTokenData.h:11
Definition Evaluator_CombatTokenData.h:23