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0.0.1
CK Graduation Project
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Evaluator_CombatTokenData.h
이 파일의 문서화 페이지로 가기
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#pragma once
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#include "
CK_UE.h
"
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#include "StateTreeEvaluatorBase.h"
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#include "Evaluator_CombatTokenData.generated.h"
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class
UEnemyCombatTokenComponent;
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USTRUCT(BlueprintType)
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struct
FCombatTokenDataInstanceData
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category =
"Output"
)
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TObjectPtr<UEnemyCombatTokenComponent> CombatTokenComponent =
nullptr
;
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UPROPERTY(Transient)
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TWeakObjectPtr<APawn> CachedPawn =
nullptr
;
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};
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USTRUCT(BlueprintType, meta = (DisplayName = "Combat Token Data", Category = "AI Evaluator"))
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struct CK_UE_API
FEvaluator_CombatTokenData
: public FStateTreeEvaluatorCommonBase
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{
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GENERATED_BODY()
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using
FInstanceDataType
=
FCombatTokenDataInstanceData
;
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virtual const UStruct* GetInstanceDataType()
const override
{
return
FInstanceDataType::StaticStruct(); }
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virtual
void
TreeStart(FStateTreeExecutionContext& Context)
const override
;
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};
CK_UE.h
FCombatTokenDataInstanceData
Definition
Evaluator_CombatTokenData.h:11
FEvaluator_CombatTokenData
Definition
Evaluator_CombatTokenData.h:23
Source
CK_UE
Character
Enemy
ST
Evaluator
Evaluator_CombatTokenData.h
다음에 의해 생성됨 :
1.9.8