Payback 0.0.1
CK Graduation Project
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Evaluator_DetectPlayer.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "StateTreeEvaluatorBase.h"
7#include "GameFramework/Actor.h"
8#include "Evaluator_DetectPlayer.generated.h"
9
10USTRUCT(BlueprintType)
12{
13 GENERATED_BODY()
14
15 UPROPERTY(EditAnywhere, Category = "Output")
16 TObjectPtr<AActor> TargetActor = nullptr;
17};
18
19
20USTRUCT(BlueprintType, meta = (DisplayName = "Detect Player", Category = "AI Evaluator"))
21struct CK_UE_API FEvaluator_DetectPlayer : public FStateTreeEvaluatorCommonBase
22{
23 GENERATED_BODY()
24
27 virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
28 virtual void Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const override;
29};
Definition Evaluator_DetectPlayer.h:12
Definition Evaluator_DetectPlayer.h:22