15 UPROPERTY(EditAnywhere, Category =
"Output")
16 float AttackRange = 0.0f;
18 UPROPERTY(EditAnywhere, Category = "Output")
19 float CombatRadius = 0.0f;
21 UPROPERTY(EditAnywhere, Category = "Output")
22 float CombatExitRadius = 0.0f;
25 TWeakObjectPtr<APawn> CachedPawn =
nullptr;