16 UPROPERTY(EditAnywhere, Category =
"Output")
17 TObjectPtr<UEnemyRetreatComponent> RetreatComponent =
nullptr;
19 UPROPERTY(EditAnywhere, Category = "Output")
20 float AttackWait = 0.0f;
22 UPROPERTY(EditAnywhere, Category = "Output")
23 float RetreatDistance = 0.0f;
25 UPROPERTY(EditAnywhere, Category = "Output")
26 float RetreatSpeed = 0.0f;
29 TWeakObjectPtr<APawn> CachedPawn =
nullptr;