Payback 0.0.1
CK Graduation Project
로딩중...
검색중...
일치하는것 없음
GA_Attack.h
이 파일의 문서화 페이지로 가기
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "GA_CombatBase.h"
6#include "GA_Attack.generated.h"
7
11UCLASS()
12class CK_UE_API UGA_Attack : public UGA_CombatBase
13{
14 GENERATED_BODY()
15
16public:
17 UGA_Attack();
18
19 virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override;
20 virtual void InputPressed(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) override;
21 virtual void CancelAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateCancelAbility) override;
22 virtual void EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override;
23
24protected:
25 virtual void ApplyCombatData() override;
26
27 UFUNCTION()
28 void OnCompleteCallback();
29
30 UFUNCTION()
31 void OnInterruptedCallback();
32
33 FName GetNextSection();
34
35 void StartComboTimer();
36
37 UFUNCTION()
38 void CheckComboInput();
39
40protected:
41 UPROPERTY()
42 TObjectPtr<class UComboActionData> CurrentComboData;
43
44 uint8 CurrentCombo = 0;
45 bool bIsComboWindowOpen = false;
46 bool bHasNextComboInput = false;
47};
Definition ComboActionData.h:14
Definition GA_Attack.h:13
Definition GA_CombatBase.h:18