13class CK_UE_API
UGA_Base : public UGameplayAbility
21 virtual void EndAbility(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo* ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
bool bReplicateEndAbility,
bool bWasCancelled)
override;
24 UCharacterMotionWarpingComponentBase* GetMotionWarpingComponent()
const;
28 void SetupCancelableListener();
31 void OnCancelableInputDetected(FGameplayEventData Payload);
34 virtual void HandleCancelable(FGameplayEventData Payload);
37 virtual void OnAbilityMontageCompleted();
40 virtual void OnAbilityMontageInterrupted();
43 virtual void OnAbilityMontageCancellable();