22 virtual void ActivateAbility(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo* ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
const FGameplayEventData* TriggerEventData)
override;
23 virtual void EndAbility(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo* ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
bool bReplicateEndAbility,
bool bWasCancelled)
override;
25 void SetCharacterCollision(ECollisionResponse InChannel)
const;
27 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category =
"Anim")
28 TObjectPtr<class UAnimMontage> DashMontage;
31 void OnDashFinished();