5#include "CoreMinimal.h"
6#include "Engine/DeveloperSettings.h"
7#include "GlobalAudioSettings.generated.h"
12UCLASS(Config=Game, DefaultConfig, meta=(DisplayName=
"Audio Settings"))
23 FORCEINLINE
const TSoftObjectPtr<UFMODBus>&
GetBGMBus()
const
28 FORCEINLINE
const TSoftObjectPtr<UFMODBus>&
GetSFXBus()
const
33 FORCEINLINE
const TSoftObjectPtr<UFMODBus>&
GetAMBBus()
const
39 UPROPERTY(Config, EditAnywhere, Category =
"Bus")
40 TSoftObjectPtr<UFMODBus> BGMBus;
42 UPROPERTY(Config, EditAnywhere, Category = "Bus")
43 TSoftObjectPtr<UFMODBus> SFXBus;
45 UPROPERTY(Config, EditAnywhere, Category = "Bus")
46 TSoftObjectPtr<UFMODBus> AMBBus;
Definition AudioData.h:76
Definition GlobalAudioSettings.h:14
virtual FName GetCategoryName() const override
Definition GlobalAudioSettings.h:18
FORCEINLINE const TSoftObjectPtr< UFMODBus > & GetBGMBus() const
Definition GlobalAudioSettings.h:23
FORCEINLINE const TSoftObjectPtr< UFMODBus > & GetAMBBus() const
Definition GlobalAudioSettings.h:33
FORCEINLINE const TSoftObjectPtr< UFMODBus > & GetSFXBus() const
Definition GlobalAudioSettings.h:28