26 void ForceStopInteraction()
const;
29 virtual void BeginPlay()
override;
30 virtual void EndPlay(
const EEndPlayReason::Type EndPlayReason)
override;
34 virtual void OnBeginInteraction(
const AActor* Caller)
override;
37 virtual void OnEndInteraction(
const AActor* Caller)
override;
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Interactable")
41 TObjectPtr<UInteractabilityComponent> InteractabilityComp;