19 virtual void PlacePlayer(ULevel* InLevel,
const FPrimaryAssetId& LevelAssetID)
override;
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Placer|ByTransform")
23 FVector SpawnLocation = FVector::ZeroVector;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Placer|ByTransform")
26 FRotator SpawnRotation = FRotator::ZeroRotator;