33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"FadeEffect")
36 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FadeEffect")
37 bool bAutoInitializeAlpha = true;
39 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FadeEffect", meta = (ClampMin = "0.0"))
40 float FadeInDuration = 1.3f;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FadeEffect", meta = (ClampMin = "0.0"))
43 float FadeHoldDuration = 2.0f;
45 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FadeEffect", meta = (ClampMin = "0.0"))
46 float FadeOutDuration = 1.3f;
49 float ElapsedTime = 0.0f;
Definition LevelPostLoadInterface.h:23
Definition LevelStreamingContext.h:16
Definition UIContext.h:10