18 void SetFakeLoadingTime(
float InFakeLoadingTime);
29 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"LevelLoadEffect")
30 float FakeLoadingTime = 2.0f;
32 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "LevelLoadEffect")
33 float ElapsedTime = 0.0f;
37 bool bStartedFakeLoading = false;
38 bool bNotifiedFakeLoadingStarted = false;
Definition LevelStreamingContext.h:16