32 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Cutscene")
35 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
Cutscene", meta = (ClampMin = "0"))
38 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
Cutscene")
39 bool bUseTypewriter = false;
41 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
Cutscene", meta = (ClampMin = "1.0"))
42 float CharactersPerSecond = 40.0f;
54 TWeakObjectPtr<UAbilitySystemComponent> RestrictedASC;
55 TWeakObjectPtr<ACharacter> RestrictedCharacter;
56 bool bCutsceneStarted = false;
Definition LevelStreamingContext.h:16
Definition UIContext.h:10