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CK Graduation Project
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LevelLoading.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "
Level/CK_ELevelType.h
"
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#include "LevelLoading.generated.h"
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struct
FLevelStreamingContext
;
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// This class does not need to be modified.
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UINTERFACE()
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class
ULevelLoading
: public UInterface
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{
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GENERATED_BODY()
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};
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class
CK_UE_API
ILevelLoading
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{
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GENERATED_BODY()
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public
:
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virtual
void
OnLoadingStart
(
const
FLevelStreamingContext
Context) = 0;
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virtual
ELevelStreamingEffectResult
OnLoadingUpdate
(
const
FLevelStreamingContext
Context) = 0;
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virtual
void
OnLoadingEnd
(
const
FLevelStreamingContext
Context) = 0;
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};
CK_ELevelType.h
ELevelStreamingEffectResult
ELevelStreamingEffectResult
Definition
CK_ELevelType.h:22
ILevelLoading
Definition
LevelLoading.h:23
ILevelLoading::OnLoadingEnd
virtual void OnLoadingEnd(const FLevelStreamingContext Context)=0
ILevelLoading::OnLoadingStart
virtual void OnLoadingStart(const FLevelStreamingContext Context)=0
ILevelLoading::OnLoadingUpdate
virtual ELevelStreamingEffectResult OnLoadingUpdate(const FLevelStreamingContext Context)=0
ULevelLoading
Definition
LevelLoading.h:15
FLevelStreamingContext
Definition
LevelStreamingContext.h:10
Source
CK_UE
Interface
Level
LevelLoading.h
다음에 의해 생성됨 :
1.9.8