22 UPROPERTY(Transient, BlueprintReadOnly, Category =
"LevelStreamContext")
23 TObjectPtr<UWorld> OriginalWorld;
25 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
26 TObjectPtr<UWorld> TargetWorld;
28 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
29 TObjectPtr<APlayerController> PlayerController;
31 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
32 int32 ExecutingEffectIndex;
34 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
Definition LevelStreamingContext.h:10