Payback 0.0.1
CK Graduation Project
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LevelStreamingContext.h
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1#pragma once
2#include "CK_ELevelType.h"
3#include "CK_UE.h"
5#include "LevelStreamingContext.generated.h"
6
7
8USTRUCT(BlueprintType)
10{
11 GENERATED_BODY()
12
13public:
15
16 FLevelStreamingContext(UWorld* InOriginalWorld, UWorld* InTargetWorld, int32 InExecutingEffectIndex, ELevelStreamingPhase InPhase);
17
18public:
19 static FLevelStreamingContext CreateContext(TWeakObjectPtr<ULevelStreaming> InOriginalWorld, TWeakObjectPtr<ULevelStreaming> InTargetWorld, const FEffectChainExecutor& Executor);
20
21public:
22 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
23 TObjectPtr<UWorld> OriginalWorld;
24
25 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
26 TObjectPtr<UWorld> TargetWorld;
27
28 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
29 TObjectPtr<APlayerController> PlayerController;
30
31 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
32 int32 ExecutingEffectIndex;
33
34 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
36};
ELevelStreamingPhase
Definition CK_ELevelType.h:5
레벨 스트리밍 이펙트 체인의 순차 실행을 담당합니다.
Definition EffectChainExecutor.h:20
Definition LevelStreamingContext.h:10