26 UPROPERTY(Transient, BlueprintReadOnly, Category =
"LevelStreamContext")
27 TObjectPtr<UWorld> OriginalWorld;
29 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
30 TObjectPtr<UWorld> TargetWorld;
33 TObjectPtr<ULevelStreaming> OriginalStreamingLevel;
36 TObjectPtr<ULevelStreaming> TargetStreamingLevel;
38 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
39 TObjectPtr<APlayerController> PlayerController;
41 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
42 int32 ExecutingEffectIndex;
44 UPROPERTY(Transient, BlueprintReadOnly, Category = "LevelStreamContext")
Definition LevelStreamingContext.h:16
FLevelStreamingContext()
Definition LevelStreamingContext.h:20
TObjectPtr< ULevelStreaming > OriginalStreamingLevel
Definition LevelStreamingContext.h:33
TObjectPtr< APlayerController > PlayerController
Definition LevelStreamingContext.h:39
TObjectPtr< ULevelStreaming > TargetStreamingLevel
Definition LevelStreamingContext.h:36
TObjectPtr< UWorld > OriginalWorld
Definition LevelStreamingContext.h:27
TObjectPtr< UWorld > TargetWorld
Definition LevelStreamingContext.h:30
ELevelStreamingPhase Phase
Definition LevelStreamingContext.h:45
int32 ExecutingEffectIndex
Definition LevelStreamingContext.h:42