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0.0.1
CK Graduation Project
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ObjectPoolSettings.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "ObjectPoolSettings.generated.h"
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USTRUCT(BlueprintType)
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struct
FPoolSettings
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{
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GENERATED_BODY()
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public
:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Pool"
)
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int32 InitialPoolSize = 10;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Pool")
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uint8 bCanExpand : 1 = true;
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};
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UCLASS(Config=Game, defaultconfig, meta=(DisplayName="Object Pool Settings"))
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class CK_UE_API
UObjectPoolSettings
: public UDeveloperSettings
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{
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GENERATED_BODY()
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public
:
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UPROPERTY(EditAnywhere, Config, Category =
"Pool Settings"
)
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TMap<TSubclassOf<AActor>,
FPoolSettings
> PoolMaps;
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};
UObjectPoolSettings
Definition
ObjectPoolSettings.h:27
FPoolSettings
Definition
ObjectPoolSettings.h:12
Source
CK_UE
DeveloperSettings
ObjectPoolSettings.h
다음에 의해 생성됨 :
1.9.8