6#include "Components/ActorComponent.h"
7#include "PatternWarningDecalComponent.generated.h"
13UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
14class CK_UE_API UPatternWarningDecalComponent :
public UActorComponent
19 UPatternWarningDecalComponent();
22 void StartCircleWarningAttached(const FVector& LocalOffset,
float WarningDuration,
float FinalRadius, const
FPatternWarningDecalSettings& Settings);
25 void StartCircleWarningAtTransform(const FTransform& WorldTransform,
float WarningDuration,
float FinalRadius, const
FPatternWarningDecalSettings& Settings);
30 void SetLineLengthRatio(
float LengthRatio) const;
36 virtual
void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
40 void ReturnActiveWarningImmediately();
Definition PatternWarningDecalActor.h:25
Definition PatternWarningDecalData.h:43
Definition PatternWarningDecalData.h:33